Yellow Dog – Android Studio Buildbox App Template

Overview

Little yellow dog, if you want bone you have to run and you have to avoid enemies!
They want to stop you, collect as many bones you can!

Complete Buildbox 2.1.0 source to make:

-Android
-IOS
-Windows Desktop
-Windows Store
-Amazon
-OSX

What you get:

    Buildbox Source
    png
    Eclipse source code
    Userguide, How to reskin

Feel free to write me : [email protected]

Features

  • Buildbox Source  
  • Eclipse source
  • html guide

Requirements

REQUIREMENTS : BUILDBOX VERSION 2.1.0 (even trial)

  • Its a Universal Game
  • Android Project.
  • Multiple AD NETWORKS like ADMOB, CHARTBOOST etc
  • You can actually Export it to multiple Platforms supported by Buildbox.

Instructions

A) Buildbox 

IIt is recommended you use Buildbox to edit the game template. If
you do not own a license, you can obtain a 30 day free trial from: https://www.buildbox.com/. This should be more than enough time to edit and publish your new game !

B) How to Reskin 

Reskinning is simple. Just drag your new images over the existing images and adjust the collision shapes accordingly.

C) Change Game icon 

Click on the gear icon to open the project settings.

Drag and drop your icon over the existing icon. Please note that
your icon must have dimensions of 512×512 or 1024×1024 and should be of
type png.

D) Add Google and Apple Credentials 

Add Google and Apple Credentials

The store specific credentials can be input on the project settings
window (opened by clicking the gear icon in the top-right of the
window). Select the application store and input your details. For more
information on how to obtain the relevant details please see the
official Buildbox documentation.

E) Implementing Ad Networks 

Enter your ad network ids in the Advertisements tab under Project
Settings. Enter the ids for each store separately. Full details on how
to obtain advertisements ids are found on the corresponding ad network
websites.

To enable advertisements, open the menu editor and you can either
enable Interstitial (full-screen) or ad banner (banner at bottom of
screen) for each screen.

F) Android Import and Build 

Full instructions at: https://www.buildbox.com/publish-android-build-for-google-play/

1. Open Eclipse. On start, you will be asked to select a ‘workspace’. Accept the default and continue.

2. Click File -> Import

3. Select Android -> Existing Android Code… then click Next
4. Browse to the android directory of your project, tick the projects, and click [Finish] 
Note: If you need to reload an updated version of your project
you will need to delete the previous version from Eclipse then simply
import the updated version.

Testing on Device

1. Import your project into Eclipse

2. Select imported project in Eclipse left sidebar

3. Right-click and select Run -> Run

4. Select Android Application and click OK

5. Select your device and click OK

6. The game should start on your device

Build APK

1. Right click your imported project from the sidebar

2. Select Android Tools -> Export Signed Application Package

3. Click [Next]

If you have a keystore already:

1. Select Use Existing Keystore

2. Enter Password for the keystore and click [Next]

3. Select Alias, Enter Password (or create new key) then click [Next]

If you don’t have a keystore already:

1. Select Create new keystore

2. Browse to Location and enter new Filename

3. Enter Password and click [Next]

4. Enter Alias name, Password and 30 for years

5. Enter the rest of your info (at least one field) then click [Next]

6. Click [Finish]

Note: You must use this keystore and alias for every version
of your game. You must remember the passwords. If you lose the keystore
or forget the passwords, you will not be able to update your game. You
cannot recover a lost keystore. You can also have multiple aliases in a
single keystore.                       

Related